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Leftover Content Maps All of the from Gold and Silver remain in the ROM of Crystal.
The Game Genie code to restore the Safari Zone gate's door is even the same!
To do: Confirm this.
And Crystal also made minor changes to many maps as well as some big changes e.
To use any password, change the value of address 13:5461 from 37 to C9 or use code C94-61A-3B6.
There is an unused title screen in the data that does not reboot the game after the music ends, unlike the final title screen.
Part of the title is constituted by sprites, which partially cover the logo.
It is programmed at the beginning of bank 43 address 0x10C000 and is complete with tilesets, palettes and loading functions.
Alternatively, the following codes may be used: Japanese English 003-EF9-7F7 002-779-7F7 403-F09-5DF 402-789-5DF F03-A09-D5D F02-269-D5D A23-A19-2A5 A22-279-087 A73-A29-6E7 A72-289-6E3 283-A39-2AA 282-299-2AA FB3-A49-085 FB2-2A9-085 Source:for finding it in the English version, and for looking it up in the Japanese version The music from the opening sequences of Gold and Silver also remains in the ROM, despite not being used in Crystal.
Sorry, your browser either has JavaScript disabled クリスタルゲームシャークコード does not have any supported player.
You can or to play the clip in your browser.
The unused Opening Demo track from Gold and Silver.
Its ID is 52.
Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can or to play the clip in your クリスタルゲームシャークコード />The unused Opening Demo 2 track from Gold and Silver.
Its ID is 53.
Super Game Boy Features Even though Pokémon クリスタルゲームシャークコード is not compatible with the original Game Boy models or the Super Game Boy, it has an unused Super Game Boy border programmed into the game.
It can be enabled by setting the flag at offset 146 to 03.
It is a leftover from the Japanese Gold version in all releases; being that the border does not fit well with Crystal, it was 無料マイニングボーナス that it was never intended to be used at all.
To enable the Super Game Boy features on real hardware or on an emulator, use the Game Genie code 031-46F-E6A note that because the Super Game Boy checks for the bit after booting, you must first power it up with any game that has Super Game Boy enhancements inserted into the Game Genie, then insert the Pokémon Crystal cartridge with the Game Genie to see the hidden features.
It is worth noting that music was planned to play on the error message screen that appears as load functions are present.
There are several other unused palettes that may be leftovers from Gold and Silver.
This remains true in Crystal, which further suggests that it was developed from Gold rather than Silver.
However, all Mew distributed to Generation I games have a fixed set of DVs that prevents them from becoming Shiny when traded to Generation II games, leaving its Shiny form unobtainable without cheating or glitches such as the Long-Range Trainer Glitch used in conjunction with the Ditto Glitch or going against 'Slowpoke Kid', for example, would produce a Mew with random DVs.
Shiny Mew would later be available in as a normal Shiny chance for the wild Mew encounter at Faraway Island via the Japanese Old Sea Map distribution.
Version Differences Changed Graphics The in the localizations of Gold and Silver also apply to the localizations of Crystal.
Except for Jynx, the changes in the Pokémon sprites were also taken into account for the Japanese Crystal.
The in the layouts and graphics of the games were also reused for Crystal.
Japanese players could connect their Game Boy Color or Game Boy Advance to their mobile phones using a special link cable and access the wireless network, which was shut down in December 2002.
This feature is very similar to the Global Terminal featured in HeartGold and SoulSilver, which may explain why HGSS' Global Terminal was placed in Goldenrod.
This is what the PCC looks like from the outside.
Its sign says "For mobile tips!
POKéCOM CENTER" This is what the ground floor of the PCC looks like.
The left-most desk continues to operate as a Pokémon healing service, while the center desk acts as the mobile trade center, and the area to the far right is the Pokémon News Machine where players could read about each other's Pokémon adventures.
The stairs go to the typical second floor Pokémon Center layout with the regular link cable rooms.
The pink door in the upper left corner leads to the Administration Office.
And this is the Administration Office, which can be accessed from the aforementioned door at the top-left of the map.
Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can or to play the clip in your browser.
This rearrangement of the Pokémon Center music is used once the player successfully connects to the Pokémon Mobile System GB service for the first time.
Its ID is 66.
In the international releases, there's an unused warp right above the stairs on the ground floor of the regular Pokémon Center that leads here.
Without hacking the ROM or using glitches, it can be accessed with GameShark code 0160E4D4, which alters the behavior of the warp tile so that it https://money-bonus-casino.site/1/338.html like a hole tile.
The Japanese version actually has a bug related to the PCC.
As soon as you enter it, the game tries to execute the script ID found at SRAM address A800, which is normally expected to be zero.
However, if playing on a fresh cartridge with clear SRAM i.
Even though the PCC is not used in the localized versions, the programmers still added a check to see if A800 is zero before attempting to execute the script.
For the localized versions, which don't have the Pokemon Mobile System GB, the GS Ball event got reprogrammed and adapted to the regular Pokémon Center, however no such event was ever held overseas.
This event can be activated by setting the byte at 0xBE3C in an English save file to 0x0B.
Its translation is incomplete as various text remains untranslated and displayed as gibberish since most of the Japanese characters are no longer present.
The Mobile Center click the following article as MOBILE in-game can be accessed on a save file with GameShark code 010576CF in all non-Japanese versions.
It plays the following music ID クリスタルゲームシャークコード : Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can or to play the clip in your browser.
The English localization made the most progress, followed by German and Spanish.
The profile entry screen defaults completely blank except in English.
You can or to play the clip in your browser.
This music has ID 5F.
It is used in the Japanese version on the mobile connection screen.
Mobile Stadium In the Japanese version, this feature can be used https://money-bonus-casino.site/1/901.html send data of timed mobile battles to the Japanese Pokémon Stadium 2 via the Transfer Pak, which is then converted into a battle video.
Recorder item in recent Pokémon games provides similar functionality.
Like the Mobile Center, the Mobile Stadium feature was disabled internationally, and it suffers from the same incomplete translation issues.
It can be accessed with the aforementioned GameShark code 010576CF in all non-Japanese versions.
In the English versions, its entry on the menu is misspelled as MOBILE STUDIUM.
In addition English revision 1.
This was understandably cut from the localizations but the translated text remains in the data.
According to my research.
Those mysterious patterns appeared when the POKéCOM CENTER was built.
It must mean that radio waves have some sort of a link.
Source: the text dump in Battle Tower Another major difference in the localizations of Crystal is the Battle Tower.
Unlike in the Japanese release, it does not rely on the Pokémon Mobile System GB so it's open to everyone.
This also means that access to the tower in the Japanese version after the shutdown of the mobile service is impossible; however, the GameShark code 0160D7D4, which alters the behavior of the warp tile so that it behaves like a hole tile, can be used to enter it the "walk through walls" GameShark code is required: 01003ED1 01003FD1 010040D1 010041D1.
In the Japanese version of the Battle Tower, players competed with each other over the Mobile System GB to become Room Leaders, earning their spot on an Honor Roll that could be viewed from the main lobby.
In the international versions, the multiplayer functionality, Room Leaders, and the Honor Roll were removed; players instead fight a series of seven generic AI trainers, and are rewarded for defeating all of them with a set of five stat-increasing https://money-bonus-casino.site/1/1834.html />Despite the change, all of the dialogue relating to the Mobile System GB functionality was translated and remains in the ROM alongside the rewritten text.
To do: Check if this is true for other European localisations too.
In the Spanish localisation of the game, the trainers' names order is reversed.
It is the only game in the franchise to make this unexplained change.

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